a fern seen from inside a cave
about

I'm a sound designer, composer and audio programmer based in Berlin. I create sound and music for games, installations and film, and I build the instruments and systems behind them, from granular synthesis to self-regulating feedback installations.

That mix is what I bring to games: an ear shaped by music and sound art, and the technical side to make audio react to what the player does. Alongside, I release music as nothere.

focus
sound design
music
audio implementation
tools
fmod, wwise, godot, unity, max/msp, supercollider, c++, c#, pro tools, nuendo, ableton
education
MA creative music technology, NTNU
B.Eng. audiovisual media, HdM Stuttgart
talks
tonmeistertagung 2021 and 2023
languages
german, english
christian feess