about
I'm a sound designer, composer and audio programmer based in Berlin. I create sound and music for games, installations and film, and I build the instruments and systems behind them, from granular synthesis to self-regulating feedback installations.
That mix is what I bring to games: an ear shaped by music and sound art, and the technical side to make audio react to what the player does. Alongside, I release music as nothere.
- focus
- sound design
music
audio implementation - tools
- fmod, wwise, godot, unity, max/msp, supercollider, c++, c#, pro tools, nuendo, ableton
- education
- MA creative music technology, NTNU
B.Eng. audiovisual media, HdM Stuttgart - talks
- tonmeistertagung 2021 and 2023
- languages
- german, english