selected works

games

season: a letter to the future sound redesign · music
2026

My sound redesign of the opening of Season, a game about recording a world before it disappears. The original audio is replaced with my own sound design and music, with my own take on how this quiet, melancholic world could sound.

role
sound design, music

unofficial redesign · game © scavengers studio · gameplay footage: [channel]

the witnuino handheld console
witnuino handheld game · c++ · arduino
2024

A pocket-sized handheld game console I designed, coded and built. It runs my recreation of the puzzle language and logic of The Witness, with fully functional validity checks (flood fill and more), all within the 2 KB of RAM of an Arduino Uno R3.

role
hardware, programming, game logic
tools
c++, arduino

spaces & installations

volkswagen: iconic composition & sound design · 16-ch spatial
2026

Iconic is an interactive exhibition at the Volkswagen Group Forum in Berlin, driven by a 360° projection and a 16-speaker system. I composed and designed the sound for a whole new chapter, then spatialised and mixed it on-site (for Kling Klang Klong).

role
composition, sound design, spatial mix
tools
[tools]
iconic drive interactive installation
2024

Iconic DRIVE is an interactive audiovisual installation with a 360° projection and a 16-speaker multichannel system. I wrote and produced the music and sound design and mixed it for the multichannel system on-site (for Kling Klang Klong).

role
music, sound design, multichannel mix
tools
[tools]
haus der geschichte museum exhibit
2024

The Haus der Geschichte is a museum in Bonn. For its exhibition on national socialism in Germany and its effects across generations, I wrote and produced the music (for Kling Klang Klong).

role
composition, production
tools
[tools]
telescopes self-regulating, interactive installation
2023

Telescopes is a sound art installation of pipes, speakers and microphones. Several feedback loops create a continuous, self-regulating ambience, interacting with each other and the room around them. I researched and designed the instrument, performed with it and exhibited it in Trondheim, Norway.

role
concept, instrument design, performance
tools
max/msp, custom hardware

instruments & tools

granular flocks digital instrument
2022

Granular Flocks is a granular synthesis instrument driven by a swarm of particles. Each particle controls one grain, so moving the swarm reshapes the sound.

role
research, design, programming
tools
max/msp, max for live

film

ted: air composition & sound design
2024

For Kling Klang Klong's talk at TED Vancouver I created the composition and sound design for the "Air" chapter: a light, feathery journey about finding one's place and balance with the nature around us (voice-over left out here).

role
composition, sound design
tools
[tools]
yasemin short film
2020

Yasemin is a short film commissioned by a help centre for young female migrants facing trouble in their families. I composed and produced the music and invited several musicians to record culture-specific instruments.

role
composition, production, recording
tools
[tools]
exit short film
2019

Exit is a short film about toxic relationships, trauma and distrust, produced at the Stuttgart Media University. I joined the team early and wrote a score that interprets the emotions the director envisioned.

role
composition
tools
[tools]
the face within art performance
2018

The Face Within is an improvised art performance by Berlin-based artist Johanna Keimeyer. I created its sonic world and music, using handmade effects chains so the sound could be improvised live with the performance.

role
sound, music, live performance
tools
[tools]

earlier animated shorts

ruins of vendor animated short
2018

Ruins of Vendor is an animated, humorous short film produced at the Stuttgart Media University. I composed the score and created the sound design.

role
composition, sound design
tools
[tools]
eliot animated short
2018

Eliot is an animated short about a robot and its disharmony with its environment, produced at the Stuttgart Media University. I composed the score and created the sound design.

role
composition, sound design
tools
[tools]
levio animated short
2017

Levio is an animated short set on a small remote planet and its inhabitant, produced at the Stuttgart Media University. I composed the score and created the sound design.

role
composition, sound design
tools
[tools]

music

nothere music project
2026

nothere is my independently produced music project. Releases are on notheremusic.com and all streaming platforms.

role
writing, production, mix
tools
[tools]